| name of the game | Toybox Aces |
| release date | Estimated for 2026 |
| genre | Phyisics based air combat / missions with a twist |
| What is the game about? | In Toybox Aces you grab your aircraft and wreak havoc in the kids room and beyond. |
| description |
Flying an aircraft is not easy - especially when it is not too much arcade like, but with some serious physics implementation. But when your airplane is only a really small toy plane, and instead of the skies you battle your way through the kids room and beyond, things get tough. So a typical day would look something like: Take off from the bunk bed, roll by 180° and enter a steep crash dive. Pull up sharply and chase your opponents in a high speed dogfight underneath the bed. Sqeeze your airplane through the narrow gap between wardrobe and wall, just to avoid the heavy anti aircraft fire from the enemy base - turh right sharply, aim your 30mm autocannon, and... now the fun begins. Toybox Aces is packed with dogfights, air-to-ground combat, delivery and extraction missions, races and much more. All this as singleplayer AND online multiplayer. |
| multiplayer? | Single- and multiplayer fully supported, using Steam matchmaking |
| what NOT to expect? | If you are looking for microtransactions or lootboxes, Toybox Aces is not for you. |
| Steam link | https://store.steampowered.com/app/3373080/Toybox_Aces/ |
| game logo | Download ZIP-file (Toybox Aces)
Choose whichever fits the background. Please leave a margin of at least 15 % of the textblocks size to all sides. |
| developer | Coffeeshock Studios |
| developer logo | Download ZIP-file (Coffeeshock Studios)
Choose whichever fits the background. Please leave a margin of at least 15 % of the textblocks size to all sides. |
| discord invitation | https://discord.gg/AvWF9JZx |
| Follow on X | Toybox Aces on X Coffeeshock Studios on X |
| contact e-mail | info@coffeeshock-studios.com |
| about the developer | Coffeeshock Studios is a small Indie Dev studio located in Germany. It's run by a single person beneath a fulltime job. Thus the development process is steady, but not as fast as it could be. A lot of dedication and love for details weighs more than the wish for profit. |
| background story | Just me, having fun creating games. |
| media coverage |